Aduro is a stylized, atmospheric PC game where I contributed as a gameplay programmer. My work focused on integrating core gameplay systems, tuning player controls, and ensuring optimal performance across a range of hardware setups.
• Role: Gameplay Programmer
• Tools: Unity, C#, Git
• Focus: Gameplay systems, analytics, performance optimization
• Platform: PC (Steam)
The concept behind Aduro was to blend stylized visuals with fluid, reactive gameplay. My focus was on building scalable systems that support both creative design iteration and strong performance metrics. Through close collaboration with designers and artists, we balanced visual fidelity with frame stability, resulting in a polished and immersive experience.