Copium is an experimental gameplay prototype exploring responsive physics, stylized combat, and tight player control. It was designed as a sandbox to refine animation and camera feel.
• Role: Gameplay Programmer
• Tools: Unreal Engine 5, C++, Blueprints
• Focus: Player controller, animation blending, reactive systems
• Platform: PC / VR
The project focuses on achieving smooth, weighty character motion and combat readability. My contributions included implementing dynamic animation graphs, camera behavior, and tuning input buffering for responsive feel across VR and desktop modes.