Flibbles is a lighthearted puzzle-platformer where physics and personality collide. I focused on the gameplay systems and feel of character motion, ensuring satisfying interaction and level flow.
• Role: Gameplay & Systems Programmer
• Tools: Unity, C#
• Focus: Character controls, level scripting, optimization
• Platform: PC (Steam)
Flibbles blends charming visuals with responsive gameplay. I helped define the feel of the game through tight iteration, refining controls, collision feedback, and environmental systems that keep puzzles intuitive and fun.