Parafron is a surreal exploration & puzzle game built in Unreal Engine 5, where I lead technical systems, world streaming, and performance optimization.
• Role: Founder & Lead Developer
• Tools: Unreal Engine 5, C++, Blueprints
• Focus: Core systems, streaming, performance
• Platform: PC (Steam)
From dynamic world streaming to immersive traversal systems, Parafron represents my vision for rich, performance-driven gameplay. I worked closely with design and art to ensure that the technical foundation matched creative ambition — delivering a playable, optimized experience for launch.